Dec 08, 2005, 01:10 AM // 01:10
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#1
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Enough is enough
This is the first time I will ever plead for something to be nerfed, but here it is:
Interruptors.
I play Comp Arenas all the time for kicks, and I always play casters. Today was the last straw for me, though.
In two hours I played against no less than 3 different interruptors who all sat beside me and made sure I couldn't do shit. This is getting absolutely rediculous. Normally I run into one or two every few hours and they piss the hell out of me, but they're becoming all too common now.
Half the R/Me's I run into carry:
-Concussion Shot
-Savage Shot
-Debilitating Shot
-Distracting Shot
-Power Spike
It's getting rediculous.
I use a 3-skill-combo, and the rest of my spells work around it. They're only half as effective if I don't get the first three off (which takes about 2 seconds). Every single time there's an interruptor on the other side, they interrupt my main skills.
It's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded.
Now I've been playing this game since the betas, I know how to adapt. But I can't change my skill set and I can't get away from the interruptors, nor can half the spellcasters who play.
Anyone who agrees with me post possible changes to the skills mentioned above.
My suggestions:
-Distracting Shot:
One second cast time.
-Concussion Shot:
Dazed lasts maximum ten seconds.
-Savage Shot:
Make it not interrupt, but do maximum 30 more damage.
-Debilitating Shot:
30 second recharge
Reasoning behind these changes: slow down these stupid interruptors. Matches aren't supposed to be physical fighting only, yet with interruptors playing, spellcasting is currently pretty much useless. If these changes are made, casters can get off some good spells and win the match.
/signed
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Dec 08, 2005, 01:14 AM // 01:14
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#2
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Frost Gate Guardian
Join Date: Mar 2005
Location: Kent,Washington
Guild: Dei Victorae [dV]
Profession: R/
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.........Mantra of Resolve
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Dec 08, 2005, 01:19 AM // 01:19
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#3
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Academy Page
Join Date: May 2005
Location: FL
Guild: Gaelic Storm
Profession: W/
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There are a couple of skills that prevent interruption. Besides that I think you just had bad luck. I mean, an interrupt character is not that effective if he's sitting there only targeting one character. I understand if its a monk but just a spellcaster would be ineffective. And if the team is 4 interruptors then they do crap for dmg in wich case the rest of your team will do short work with them. I guess in this case you will just have to take one for the team.
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Dec 08, 2005, 01:25 AM // 01:25
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#4
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Lion's Arch Merchant
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
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/not_signed
just because something is better than you you cant just decide to nerf it
Hint the name distracting shot, if it was nerfed to a 1 second shot time, then why would anyone use it? It would have no use at all except for those dum eles that use meteor shower in CA. Just because you are not smart enough to bring anti interupt spells or skills, is not the distractors fault, its your own so dont come complaining when they interupt all of your skills because you were careless and didnt bring at least one anti interupt skill.... bah
/not_signed over and over
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Dec 08, 2005, 01:26 AM // 01:26
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#5
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by immolatus
There are a couple of skills that prevent interruption. Besides that I think you just had bad luck. I mean, an interrupt character is not that effective if he's sitting there only targeting one character. I understand if its a monk but just a spellcaster would be ineffective. And if the team is 4 interruptors then they do crap for dmg in wich case the rest of your team will do short work with them. I guess in this case you will just have to take one for the team.
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That is complete bullshit. Most of the time I do 10x the damage output of the rest of the team with that character (I have 18 curses and 17 Blood with my combo, and have them down below half health in a matter of seconds).
And I'll say it again, my build is specific, Mantra of Resolve doesn't fit, and it shouldn't have to fit in order for me to play my build.
I agree that I have bad luck, no matter if the rest of my team is eles and monks I am always targetted by the fagass interruptor, and I'm sick and tired of it. Something needs to be done to elliminate them being such a pain in the ass.
Energy denial I can handle, I am well-versed and practiced in focus switching, but interruptors parking their asses beside me while I can singlehandedly wipe out the enemy team is retarded. It makes me useless and I don't play the game to be a useless team mate.
Edit by PieXags: Keep discussion clean and flame free, thanks.
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Dec 08, 2005, 01:30 AM // 01:30
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#6
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Sorry Ristaron, you're complaining about something I can't see changing. Interruptors have huge weaknesses. You can't complain about how easily the scissors cut your paper when you can cover rock so well. Ihave played a lot too, and while there are imbalances that still need to be addressed, I don't think htis is one of them.
/not signed
Oh, and in case you care, I too get owned by interruptors sometimes (I play a lot of paper too), but other times I play the rock to smash up their scissors.
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Dec 08, 2005, 01:38 AM // 01:38
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#7
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Keep the discussion clean, people. It's heading towards the "close thread" option, but I'll just clean up and keep tabs on it for now.
Pie's opinion on the matter is...
Ristaron, you can't seriously expect them to change or REMOVE the "interrupt" option just because your 1337 build won't be perfect if you get interrupted. If there WEREN'T interrupters sounds like you'd be pretty wicked. Every build has a counter, and yours is no exception. Some warriors get trashed by illusion magic hexes, some monks get torn apart and shut down as well. No build is invincible, that's just the way it goes.
Interrupters don't need to be nerfed, they're fine as is and are every bit as legitimate as your own character.
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Dec 08, 2005, 01:43 AM // 01:43
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#8
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Academy Page
Join Date: Oct 2005
Profession: E/Me
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If the problem is interruption, then you could call for some more 'anti-interrupt' skills for your class. As it stands, I think only Glyph of Concentration and Mantra of Resolve/Concentration (That one that prevents one interrupt.) prevents interrupts.
If you were to completely get rid, or nerf seriously (The 1 second cast time is one of the reasons Skull Crack is rarely used. You can't really squeeze in an interrupt with 1 seconds of leeway) interrupts, then spell-casters would rapidly dominate the field.
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Dec 08, 2005, 01:47 AM // 01:47
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#9
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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I applaud any Dom Mesmer who Power Blocks you, any Ranger who Dazes you, any Necro who knows how to use Mark of Subversion, and anyone who knows how to use Interrupts.
Nerf the Interrupts because people can use them? Come on. lol
/unsigned
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Dec 08, 2005, 01:48 AM // 01:48
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#10
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Lion's Arch Merchant
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
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just bring skills like shadow of fear/ faintheardedness and other attack speed debuffs, thats what i did at least. Seemed to work unless they concussion shot you while casting either.
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Dec 08, 2005, 01:49 AM // 01:49
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#11
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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Welcome to Random Arena and to why no-one takes it seriously... :X
You have to remember that the Random Arenas are unfairly biased towards Warrior and Ranger classes -- and knowing this your argument fails.
You won't always get a Monk, you won't always get a good Mesmer, damage dealing Warrior, etc. What you will get 80% of the time is a team of Joe Randoms who bring their PvE characters and setups into the Arenas.
All the Savage Shot's, Punishing Shots and Distracting Shots make good practise for my Boon Prot. I'd suggest you continually move around ( I can't emphasize this enough !!! ), hide behind objects, take the high/low ground and stick to 1 second or less cast times. Even Guardian @ 40% screws em over.
The casters I see who get wtfpwned by interupts do two things wrong:
- They don't move
- They cast into the interupts
There are more than enough bits of cover around all the Arena maps to stop Ranger arrows from hitting. Just how many people make use of them though -- I'd guess about 5%... :S
But just to play Devil's Advocate >)
if I was going to change Ranger interupts I'd add a condition similar to "Oath Shot" -- whereby if they don't hit a skill / action -- the skill gets disabled for an additional X Seconds -- I can imagine the outcry's now
Last edited by Man With No Name; Dec 08, 2005 at 01:56 AM // 01:56..
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Dec 08, 2005, 01:50 AM // 01:50
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#12
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Frost Gate Guardian
Join Date: Jul 2005
Profession: N/Me
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Honestly people. You can't expect to call nerf when you have a build that can work against every other build out there except for one.
If 3 interrupters want to sit by you and interrupt you all day, then so be it. 3 on 1. It should be obvious that the 3 would win, not the 1. Think about it.
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Dec 08, 2005, 01:51 AM // 01:51
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#13
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Lion's Arch Merchant
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
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Maybe use other skills from your secondary profession also, you havent specified it, but im guessing its mesmer for arcane echo + curse spell or blood
so try distortion....
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Dec 08, 2005, 01:55 AM // 01:55
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#14
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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/notsigned
There was another petition like this a while back that also flopped... search for it.
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Dec 08, 2005, 02:06 AM // 02:06
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#15
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Krytan Explorer
Join Date: Aug 2005
Location: nowhere!!!
Profession: N/Mo
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I think they should leave it the way it is. People need to stop complaining about people that beat them, and come up with a counter.
/not signed(woot!!, first time i have "not signed" something.)
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Dec 08, 2005, 02:18 AM // 02:18
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#16
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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As someone said, the problem isn't interrupts themselves, it's the lack of reasonable counters. It's nice and dandy for monks who have to try hard to find a spell with a cast time longer than a second (not to mention crazy short recharge times), but for elementalists and necros you have to be Mesmer secondary just to get spells through even a bad interrupter, let alone a good one. (Glyph of Concentration is worthless, it costs too much and adds too much to your already insanely long casting times)
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Dec 08, 2005, 02:29 AM // 02:29
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#17
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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/notsigned
Monks would be too uber its already hard to intrupt with a ranger. The dumb Casters ones (which you sound like right now) stand still try to cast LONG spells I can hit easily and pwn. However I run into VERY smart monks/casters which run and hide cast good spells and use quick ones when I can hit them. However elementists are fun to intrupt because their spells are so slow .
I play Casters too, same thing warriors.... and rangers ....in fact what don't I play ...hmmm .
Rather then complaining about stuff find a way around them .
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Dec 08, 2005, 02:41 AM // 02:41
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#18
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I do think mesmers should be the only ones to disrupt, and should have their disrupts made with a faster cooldown. Other than that, yay for disrupts.
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Dec 08, 2005, 02:54 AM // 02:54
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#19
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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i think changing savage shot wouldn't be a bad idea
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Dec 08, 2005, 02:56 AM // 02:56
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#20
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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move around an use false spells (cast it then move fast so it cancels). false spells will draw out their interrupts. still have to pay the energy for the spells. MoR and glyph are better energy managements for this.
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